News

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Capture The Flag/ “What The Hack” project

29 January 2021

“Capture the Flag” competition for students who are interested in cyber security!

PROGRAM project: Teacher Training Event

26 January 2021

Find out how the event “Teacher Training” went and enjoy the after-movie of it!

iSHRINK/ Island Schools project kicks off on a virtual Vlieland

22 January 2021

The Island Schools’ kick-off meeting with our project partners was held digitally in November 2020. However, partners still managed to experience Vlieland, the Dutch island taking part in the project, by exploring a virtual island with videos and discussions.

Contributing to a “Europe Ready Fryslân”

14 January 2021

An initiator of The Municipality of Súdwest-Fryslân, Leeuwarden en the Province of Fryslân.

Contributing to “iSHRINK” project

More information about the project iSHRINK from other perspectives.

Craft Your Future/ Corona Challenge

A fun and interactive projects for both Dutch and international students to work on during the pandemic time!

CULT-Tips

18 November 2020

The CULT-TIPS project aims to improve an efficient learning relationship between teachers and primary school pupils using computational methods tools with the specific objective of teaching cultural heritage.

LHF to take part in new Erasmus+ project about electric vehicles

11 November 2020

During the 24-month project starting in October 2019, training materials will be developed on the installation and maintenance of electric vehicle chargers.

C-MAP project kicks off in Ireland

9 October 2020

A kick-off transnational partners’ meeting took part under the project Coaching Maps – C-MAP in the Institute Technology Tralee, Ireland on 12 January 2020.

PROGRAM project seeks to inspire young people through Makerspaces

European organisations join forces to inspire young unmotivated people by learning and experimenting in Makerspaces.

PROGRAM project: Guide of Good Practices

17 January 2020

The guide of good practices has been created to inspire educators across Europe as to how they can use makerspaces to promote skills and reach young people who are at risk of dropping out of education and becoming NEET.